#include "owl.h" static const char fileIdent[] = "$Id$"; void owl_buddylist_init(owl_buddylist *bl) { owl_list_create(&(bl->buddies)); } /* add a (logged-in) AIM buddy to the buddy list */ void owl_buddylist_add_aim_buddy(owl_buddylist *bl, char *screenname) { owl_buddy *b; b=owl_malloc(sizeof(owl_buddy)); owl_buddy_create(b, OWL_PROTOCOL_AIM, screenname); owl_list_append_element(&(bl->buddies), b); } /* remove an AIM buddy from the buddy list */ int owl_buddylist_remove_aim_buddy(owl_buddylist *bl, char *name) { int i, j; owl_buddy *b; j=owl_list_get_size(&(bl->buddies)); for (i=0; ibuddies), i); if (!strcasecmp(name, owl_buddy_get_name(b)) && owl_buddy_is_proto_aim(b)) { owl_list_remove_element(&(bl->buddies), i); owl_buddy_free(b); return(0); } } return(1); } /* Deal with an "oncoming" message. This means recognizing the user * has logged in, and displaying a message if they were not already * logged in. */ void owl_buddylist_oncoming(owl_buddylist *bl, char *screenname) { owl_message *m; if (!owl_buddylist_is_aim_buddy_loggedin(bl, screenname)) { owl_buddylist_add_aim_buddy(bl, screenname); /* are we ingoring login messages for a while? */ if (owl_global_is_ignore_aimlogin(&g)) return; /* if not, create the login message */ m=owl_malloc(sizeof(owl_message)); owl_message_create_aim(m, screenname, owl_global_get_aim_screenname(&g), "", OWL_MESSAGE_DIRECTION_IN, 1); owl_global_messagequeue_addmsg(&g, m); } } /* Deal with an "offgoing" message. This means recognizing the user * has logged out, and sending a message if they were logged in. */ void owl_buddylist_offgoing(owl_buddylist *bl, char *screenname) { owl_message *m; if (owl_buddylist_is_aim_buddy_loggedin(bl, screenname)) { m=owl_malloc(sizeof(owl_message)); owl_message_create_aim(m, screenname, owl_global_get_aim_screenname(&g), "", OWL_MESSAGE_DIRECTION_IN, -1); owl_global_messagequeue_addmsg(&g, m); } owl_buddylist_remove_aim_buddy(bl, screenname); } /* return the number of logged in buddies */ int owl_buddylist_get_size(owl_buddylist *bl) { return(owl_list_get_size(&(bl->buddies))); } /* return the buddy with index N. If out of range, return NULL */ owl_buddy *owl_buddylist_get_buddy_n(owl_buddylist *bl, int index) { if (index<0) return(NULL); if (index>(owl_buddylist_get_size(bl)-1)) return(NULL); return(owl_list_get_element(&(bl->buddies), index)); } /* return the AIM buddy with screenname 'name'. If * no such buddy is logged in, return NULL. */ owl_buddy *owl_buddylist_get_aim_buddy(owl_buddylist *bl, char *name) { int i, j; owl_buddy *b; j=owl_list_get_size(&(bl->buddies)); for (i=0; ibuddies), i); if (!strcasecmp(name, owl_buddy_get_name(b))) return(b); } return(NULL); } /* return 1 if the buddy 'screenname' is logged in, * otherwise return 0 */ int owl_buddylist_is_aim_buddy_loggedin(owl_buddylist *bl, char *screenname) { owl_buddy *b; b=owl_buddylist_get_aim_buddy(bl, screenname); if (b==NULL) return(0); return(1); } /* remove all buddies from the list */ void owl_buddylist_clear(owl_buddylist *bl) { owl_list_free_all(&(bl->buddies), (void(*)(void*))owl_buddy_free); owl_list_create(&(bl->buddies)); } void owl_buddylist_free(owl_buddylist *bl) { owl_list_free_all(&(bl->buddies), (void(*)(void*))owl_buddy_free); }