source: perl/modules/Jabber/lib/Net/Jabber/Component.pm @ 702aee7

barnowl_perlaimdebianrelease-1.10release-1.4release-1.5release-1.6release-1.7release-1.8release-1.9
Last change on this file since 702aee7 was c2bed55, checked in by Nelson Elhage <nelhage@mit.edu>, 18 years ago
Moving Net::Jabber into Jabber.par
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File size: 9.9 KB
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1##############################################################################
2#
3#  This library is free software; you can redistribute it and/or
4#  modify it under the terms of the GNU Library General Public
5#  License as published by the Free Software Foundation; either
6#  version 2 of the License, or (at your option) any later version.
7#
8#  This library is distributed in the hope that it will be useful,
9#  but WITHOUT ANY WARRANTY; without even the implied warranty of
10#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
11#  Library General Public License for more details.
12#
13#  You should have received a copy of the GNU Library General Public
14#  License along with this library; if not, write to the
15#  Free Software Foundation, Inc., 59 Temple Place - Suite 330,
16#  Boston, MA  02111-1307, USA.
17#
18#  Copyright (C) 1998-2004 Jabber Software Foundation http://jabber.org/
19#
20##############################################################################
21
22package Net::Jabber::Component;
23
24=head1 NAME
25
26Net::Jabber::Component - Jabber Component Library
27
28=head1 SYNOPSIS
29
30  Net::Jabber::Component is a module that provides a developer easy
31  access to developing server components in the Jabber Instant Messaging
32  protocol.
33
34=head1 DESCRIPTION
35
36  Component.pm seeks to provide enough high level APIs and automation of
37  the low level APIs that writing a Jabber Component in Perl is trivial.
38  For those that wish to work with the low level you can do that too,
39  but those functions are covered in the documentation for each module.
40
41  Net::Jabber::Component provides functions to connect to a Jabber
42  server, login, send and receive messages, operate as a server side
43  component, and disconnect.  You can use all or none of the functions,
44  there is no requirement.
45
46  For more information on how the details for how Net::Jabber is written
47  please see the help for Net::Jabber itself.
48
49  For a full list of high level functions available please see
50  Net::Jabber::Protocol and Net::XMPP::Protocol.
51
52=head2 Basic Functions
53
54    use Net::Jabber;
55
56    $Con = Net::Jabber::Component->new();
57
58    $Con->Execute(hostname=>"jabber.org",
59                  componentname=>"service.jabber.org",
60                  secret=>"XXXX"
61                 );
62
63    #
64    # For the list of available functions see Net::XMPP::Protocol.
65    #
66
67    $Con->Disconnect();
68
69=head1 METHODS
70
71=head2 Basic Functions
72
73    new(debuglevel=>0|1|2, - creates the Component object.  debugfile
74        debugfile=>string,   should be set to the path for the debug
75        debugtime=>0|1)      log to be written.  If set to "stdout"
76                             then the debug will go there.  debuglevel
77                             controls the amount of debug.  For more
78                             information about the valid setting for
79                             debuglevel, debugfile, and debugtime see
80                             Net::Jabber::Debug.
81
82    AuthSend(secret=>string) - Perform the handshake and authenticate
83                               with the server.
84
85    Connect(hostname=>string,       - opens a connection to the server
86                port=>integer,            based on the value of
87                componentname=>string,    connectiontype.  The only valid
88                connectiontype=>string)   setting is:
89                                            accept - TCP/IP remote connection
90                                      In the future this might be used
91                                      again by offering new features.
92                                      If accept then it connects to the
93                                      server listed in the hostname
94                                      value, on the port listed.  The
95                                      defaults for the two are localhost
96                                      and 5269.
97                                     
98                                      Note: A change from previous
99                                      versions is that Component now
100                                      shares its core with Client.  To
101                                      that end, the secret should no
102                                      longer be used.  Call AuthSend
103                                      after connecting.  Better yet,
104                                      use Execute.
105
106    Connected() - returns 1 if the Component is connected to the server,
107                  and 0 if not.
108
109    Disconnect() - closes the connection to the server.
110
111    Execute(hostname=>string,       - Generic inner loop to handle
112                port=>int,                connecting to the server, calling
113                secret=>string,           Process, and reconnecting if the
114                componentname=>string,    connection is lost.  There are four
115                connectiontype=>string,   callbacks available that are called
116            connectattempts=>int,     at various places in the loop.
117            connectsleep=>int)          onconnect - when the component
118                                                    connects to the
119                                                    server.
120                                        onauth - when the component has
121                                                 completed its handshake
122                                                 with the server this
123                                                 will be called.
124                                        onprocess - this is the most
125                                                    inner loop and so
126                                                    gets called the most.
127                                                    Be very very careful
128                                                    what you put here
129                                                    since it can
130                                                    *DRASTICALLY* affect
131                                                    performance.
132                                        ondisconnect - when connection is
133                                                       lost.
134                                        onexit - when the function gives
135                                                 up trying to connect and
136                                                 exits.
137                                      The arguments are passed straight
138                                      on to the Connect function, except
139                                      for connectattempts and
140                                      connectsleep.  connectattempts is
141                                      the number of time that the
142                                      Component should try to connect
143                                      before giving up.  -1 means try
144                                      forever.  The default is -1.
145                                      connectsleep is the number of
146                                      seconds to sleep between each
147                                      connection attempt.
148
149    Process(integer) - takes the timeout period as an argument.  If no
150                       timeout is listed then the function blocks until
151                       a packet is received.  Otherwise it waits that
152                       number of seconds and then exits so your program
153                       can continue doing useful things.  NOTE: This is
154                       important for GUIs.  You need to leave time to
155                       process GUI commands even if you are waiting for
156                       packets.  The following are the possible return
157                       values, and what they mean:
158
159                           1   - Status ok, data received.
160                           0   - Status ok, no data received.
161                         undef - Status not ok, stop processing.
162                       
163                       IMPORTANT: You need to check the output of every
164                       Process.  If you get an undef then the connection
165                       died and you should behave accordingly.
166
167=head1 AUTHOR
168
169Ryan Eatmon
170
171=head1 COPYRIGHT
172
173This module is free software; you can redistribute it and/or modify
174it under the same terms as Perl itself.
175
176=cut
177
178use strict;
179use Carp;
180use Net::XMPP::Connection;
181use Net::Jabber::Protocol;
182use base qw( Net::XMPP::Connection Net::Jabber::Protocol );
183use vars qw( $VERSION );
184
185$VERSION = "2.0";
186
187use Net::Jabber::XDB;
188
189sub new
190{
191    srand( time() ^ ($$ + ($$ << 15)));
192
193    my $proto = shift;
194    my $self = { };
195
196    bless($self, $proto);
197    $self->init(@_);
198   
199    $self->{SERVER}->{port} = 5269;
200    $self->{SERVER}->{namespace} = "jabber:component:accept";
201    $self->{SERVER}->{allow_register} = 0;
202   
203    return $self;
204}
205
206
207sub AuthSend
208{
209    my $self = shift;
210
211    $self->_auth(@_);
212}
213
214
215sub _auth
216{
217    my $self = shift;
218    my (%args) = @_;
219   
220    $self->{STREAM}->SetCallBacks(node=>undef);
221
222    $self->Send("<handshake>".Digest::SHA1::sha1_hex($self->{SESSION}->{id}.$args{secret})."</handshake>");
223    my $handshake = $self->Process();
224
225    if (!defined($handshake) ||
226        ($#{$handshake} == -1) ||
227            (ref($handshake->[0]) ne "XML::Stream::Node") ||
228                ($handshake->[0]->get_tag() ne "handshake"))
229    {
230        $self->SetErrorCode("Bad handshake.");
231        return ("fail","Bad handshake.");
232    }
233    shift(@{$handshake});
234
235    foreach my $node (@{$handshake})
236    {
237        $self->CallBack($self->{SESSION}->{id},$node);
238    }
239
240    $self->{STREAM}->SetCallBacks(node=>sub{ $self->CallBack(@_) });
241
242    return ("ok","");
243}
244
245
246sub _connection_args
247{
248    my $self = shift;
249    my (%args) = @_;
250   
251    my %connect;
252    $connect{componentname}  = $args{componentname};
253    $connect{hostname}       = $args{hostname};
254    $connect{port}           = $args{port}           if exists($args{port});
255    $connect{connectiontype} = $args{connectiontype} if exists($args{connectiontype});
256    $connect{timeout}        = $args{connecttimeout} if exists($args{connecttimeout});
257    $connect{tls}            = $args{tls}            if exists($args{tls});
258
259   
260    return %connect;
261}
262
263
2641;
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